Five Things Make a Post, TTRPG edition
Jun. 11th, 2025 03:06 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1) Everything is commercial. Soooo much "buy my thing." You might think there'd be a mix of "buy my thing" and "hey come watch/listen to our playthroughs" but no. It's all "buy my thing."
2) It's really, really hard to avoid D&D and Pathfinder.
3) I had managed to forget how wank in TTRPG spaces goes down. It's never just "D&D has taken over the hobby and that sucks." It has to include "people who play D&D are stupid/cowards/wimps/conformist shills." Possibly with a side of, "if people were paying attention to what's good, they would buy my thing..."
(I do not like D&D. I do not play D&D. I have thought many negative things about D&D, and about D&D evangelists. I have never thought the only reason people play D&D was because they were too stupid to look at other game systems. I am damn well aware there is a ton of inertia involved, plus the hassle of convincing your entire gaming group to try something different.)
4) We don't have any shared vocabulary and this is a problem. Or rather: We have some words - crunchy, rules-lite, narrative game, OSR, "role-play vs roll-play," meta-gaming, RAW, probably a few more - but we have zero agreement on what they actually mean, on which games or play styles fall under which term.
5) Unlike the fanfic communities, there has been no serious meta looking into what's changed when a former on-paper hobby went digital. There are blog posts and such, but they're scattered as hell. And 2/3 of the discussion is weird hand-wringing about what people will or won't buy, not about how the hobby itself changes when the rules are on a screen rather than paper.
+1) If there are discussion groups about TTRPGs-as-a-fandom, I can't find them. Dammit.
+2) Don't get me started on the gleeblor.